Presentation can help clear, simple, consistent language or iconography will make referencing and learning quicker. Is not easy to increase depth while decreasing complexity. You want to increase the amount of meaningful choices available while have as few as possible mentally taxing aspects. Which I guess means I think the monsters are too complicated and too simple…yup.ĭepth versus complexity in game design is an important concept. I also don’t really have a problem with the idea of mundane characters ‘healing’ themselves, because again, all the numbers in combat are abstractions. Ultimately though I think surges are only really needed at low levels, being a level 2 cleric you just do not have enough healing, even if you blow all your slots on healing(bad class design IMO). I also think that healing is probably the single least interesting use of a spell slot. I like the idea that a party can in theory get by without an explicitly magical healer, even if this rarely happens. Which I guess means I think the monsters are too complicated and too simple…yup.Ģ.) I generally like surges for a few reasons.
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My problem with monster design is mostly, lots of worthless spells and too many sacks of hit-points(which are boring). The numbers in combat are abstractions anyways, I think the system in 5e works well enough in that capacity. It’s like how there’s not really tension in seeing if something goes wrong for the Superbowl Halftime show, or at least it’s not the primary source of tension.ġ.) I don’t really understand the problem you are laying out here, but assuming I understand the general direction it is going in, I don’t think it is a problem. So it’s not about making the audience worry about the people on the mission, it’s about making the audience interested in how the characters feel in that moment. In addition, some tension comes from there having been a disaster mission in the past that killed astronauts. This is because the show is about the wonder that comes with space exploration, and is more of a character study of why people fall in love with space and want to become astronauts. It’s a very optimistic show, and so far, nothing has gone wrong on the missions. This is interesting to me, because I’ve started watching the anime “Space Brothers” chronicling a hypothetical near future where astronauts take moon missions in preparation for a Mars mission. In some sense the exaggerated physics paint a better picture of the “truth” than a more accurate simulation.
![cities skylines all monuments codex cities skylines all monuments codex](https://youimg1.tripcdn.com/target/100a1f000001grju462F8.jpg)
Presented 100% faithfully to physics, the scenes would look boring and trivial. But it’s not like there’s a sharp divide when someone is going to say “better hand it over to the Navy now”.
![cities skylines all monuments codex cities skylines all monuments codex](https://i.ytimg.com/vi/PhWB6b3lu0U/maxresdefault.jpg)
Or possibly there’s a messy divorce from the Air Force and they want to separate themselves. The most likely is that someone is standing up a force from scratch and uses fictional models. I can see a couple of cases where you get naval-style organization in space. Do we give it to the Navy, whose mission looks fairly similar but has minimal presence in space, or to the Space Force, who doesn’t have “naval heritage”, but does have all of the experience of operating in space, including deep space and long duration. Now, suddenly, we need to produce an interplanetary warship.
![cities skylines all monuments codex cities skylines all monuments codex](https://en.number13.de/content/images/2021/06/20210609160508_1.jpg)
Nothing big, it’s not even armed, but it’s nice to not have to deal with civilian cargo firms. And we decide to get our own vessel to ship stuff back and forth. Obvious extension of what we were doing before. Then we need to do the same around Mars, so we set up a station there. It’s in LEO, and an obvious extension of Air/Space Force missions. We start manned military presence in space with a new spaceplane for fixing or capturing satellites. Military roles and missions evolve, and by the time we get to the case that you’d point to and say “clearly naval”, the Air/Space Force will have been doing something that’s 90% of the way there for some time. The basic problem is that you’re not going to have a hard line between the two.